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Old Mar 26, 2007, 08:10 AM // 08:10   #1
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Default New to guild wars, have questions...

Greetings everyone,

So Im a former World of Warcraft player, I got bored of that game since I played it for 1.5 years. So I heard about GW and I wanted to try it out for a while. I got the chance and bought all 3 parts ( Prophecies, Factions and Nightfall ) and merged them all.

The game is quite interesting, It took a while to choose the classes, I kept creating and deleting for a whole day cause I couldnt pick. But now Im finally playing a Necromancer/Mesmer ( started in Nigthfall campaign now ).

So I got some questions, hope someone here could answer them:

1. Is a Necromancer/Mesmer good combo for both PvP and PvE or is it more of a PvP combo? I also noticed that most Mesmer skills are really situational and mostly best for PvP, is it bad that I picked it as my secondary class since I dont seem to find any real good benefit from Mesmer skills in PvE?

2. I seem to loose energy in a blink of an eye in PvE and in PvP ( well I only tried the Kamadan arena at lvl 8 so I cant say much ). The Mesmer skill, energy tap ( or what is its name ) helps, but still I loose alot of energy. I mostly put my attributes into blood magic and soul reaping. Any advice how to reserve my energy so I dont run out so fast?

3. When I put on an enemy Conjure Phantasm ( Mesmer skill ) and Life Siphon ( if I remember correctly ) do they stack? I mean does health degeneration hex spells and drain life spells ( doing it over time, DoT's ) stack or you can only have 1 health draining/degenerating debuff per enemy?

4. I heard that you can get skills in PvE, not counting the skill trainers. I heard that you can kill some special bosses which you get skills from, where do I find them, also I heard you can get skills from quests, Im lvl 8 ( Nigthfall campaign ), are there any quests around Kamadan that give me new skills?

5. Lets say I create a dervish and I want my secondary profession to be a ritualist, is it possible to get it or I can only get secondary professions from the campaign I created my character in or I just have to travel to the other campaigns continent and learn it somehow?

I think thats about it for now, If I have more questions I will ask, I hope someone can answer them.

Thank you,
Sangi
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Old Mar 26, 2007, 08:24 AM // 08:24   #2
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-1.) Necro/Mes is a classic combo...good for PvP and PvE. Fit's well with Necro builds. But, Necro/Anything is pretty much a can't miss combo. <I often play my Necro as pure Necro in PvE>

-2) Energy discipline through the use of skill chains and energy returning skills all work to counter this. A Necro for instance has a lot of low energy cost skills that sacrifice life, but of course the life lost must be mitigated. This all takes some trial and error as well as just seeking out builds and using them...see the GuildWiki for Builds. <lot of Blood Magic skills use health sacrifice instead of high energy cost. Soul Reaping is great but requires a lot of dying enemies to be of any use, consider Using a Signet of Lost Souls perhaps, or the elite Reaper's Mark for some returns>

-3)Yes, these things stack unless they say otherwise. But, some skills you rely on now won't be as useful later on. Not all skills "age" well as you get to end game.

-4)Signet of Capture can be used to permanently capture a skill. The skill must be based on your primary or secondary profession. Also, after Ascension, etc you can change out secondary professions and switch back as desired. Skills you learn are yours permanently as long as you are playing the proper profession for those skills.

As for skill quests, this varies with each campaign, in Nightfall there aren't any that I recall after the beginner area. Prophecies had many skill quests, and Factions only had a few early on like Nightfall.

But skills can be captured or purchased from a Skills Trainer as you progress through the campaigns.

-5)If you own the applicable campaign, any combination is possible.

I have a Ritualist/Paragon, for instance. You will need to travel to the appropriate campaign land to do this....

For more info on everything Guild Wars go here, it's entirely searchable and well organized:

http://gw.gamewikis.org/wiki/Main_Page

Last edited by Kuldebar Valiturus; Mar 26, 2007 at 08:38 AM // 08:38..
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Old Mar 26, 2007, 08:30 AM // 08:30   #3
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Quote:
1. Is a Necromancer/Mesmer good combo for both PvP and PvE or is it more of a PvP combo? I also noticed that most Mesmer skills are really situational and mostly best for PvP, is it bad that I picked it as my secondary class since I dont seem to find any real good benefit from Mesmer skills in PvE?
A Ne/Me is a very good combination. If you however don't like it you can change on later in the game to another secondary profession.

Quote:
2. I seem to loose energy in a blink of an eye in PvE and in PvP ( well I only tried the Kamadan arena at lvl 8 so I cant say much ). The Mesmer skill, energy tap ( or what is its name ) helps, but still I loose alot of energy. I mostly put my attributes into blood magic and soul reaping. Any advice how to reserve my energy so I dont run out so fast?
Don't use many 10 energy spells. The mesmer inspiration line has some nice energy management tools though they may not be available for you yet. To be honest, I would not be worried about energy for a while and first get to level 20. After that it's far easier for you to get a build together.

Quote:
3. When I put on an enemy Conjure Phantasm ( Mesmer skill ) and Life Siphon ( if I remember correctly ) do they stack? I mean does health degeneration hex spells and drain life spells ( doing it over time, DoT's ) stack or you can only have 1 health draining/degenerating debuff per enemy?
Yes, they stack. However, you can cause a maximum of 10 degen on one target. So if a teammate of yours already does burning (7 degen) and
poison(4 degen) on a target than Conjure Phantasm won't have any effect. I think Life Siphon does give you the health regen though.

Quote:
4. I heard that you can get skills in PvE, not counting the skill trainers. I heard that you can kill some special bosses which you get skills from, where do I find them, also I heard you can get skills from quests, Im lvl 8 ( Nigthfall campaign ), are there any quests around Kamadan that give me new skills?
As far as I know Prophecies is the only campaign where you can get skills out of quest apart from the very first few skills (in your case probably Life Siphon and Conjure Phantasm).

I'm not sure on the answer of number 5 sadly. I'd suggest you just try it out. You still have 7 other character slots besides the necro .
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Old Mar 26, 2007, 08:38 AM // 08:38   #4
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Thank you alot for your replys You really helped.

One more question tho.

How can I see the debuffs on an enemy? In WoW you could see the debuffs ( DoT's or anything else ) you or others put on enemy players or mobs, but how do I see them in GW?

Thank you
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Old Mar 26, 2007, 08:42 AM // 08:42   #5
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Hey there welcome to Guru! For all your skills, armour, weapons builds needs theres a very good website available for new people like yourself.
Guild Wiki

Okies lets get started with q's.

Quote:
1. Is a Necromancer/Mesmer good combo for both PvP and PvE or is it more of a PvP combo? I also noticed that most Mesmer skills are really situational and mostly best for PvP, is it bad that I picked it as my secondary class since I dont seem to find any real good benefit from Mesmer skills in PvE?
Necromancer/Mesmer is a very good combo to go with. Due to all the selection of hexes that you can put on an enemy. For example a good combo would be Price of Failure and Spirit of Failure. These give the enemy 50% chance to miss with their attacks, if they miss, they lose health and you gain energy.

Quote:
2. I seem to loose energy in a blink of an eye in PvE and in PvP ( well I only tried the Kamadan arena at lvl 8 so I cant say much ). The Mesmer skill, energy tap ( or what is its name ) helps, but still I loose alot of energy. I mostly put my attributes into blood magic and soul reaping. Any advice how to reserve my energy so I dont run out so fast?
Soul Reaping is the best Necromancer way to gain energy. Signet of Lost souls is a fun skill where you can gain health and energy if the enemy's health is below 50%. But again many mesmer skills can be used to gain energy such as Channeling or Power Spike.
Energy Gain/Loss skills.

Quote:
3. When I put on an enemy Conjure Phantasm ( Mesmer skill ) and Life Siphon ( if I remember correctly ) do they stack? I mean does health degeneration hex spells and drain life spells ( doing it over time, DoT's ) stack or you can only have 1 health draining/degenerating debuff per enemy?
AFAIK they do. In a build that I use, which consists of the elite skill Life Transfer, Life Siphon and Conjure Phantasm, they give a huge wad of degen on the character while healing you at the same time.

Quote:
4. I heard that you can get skills in PvE, not counting the skill trainers. I heard that you can kill some special bosses which you get skills from, where do I find them, also I heard you can get skills from quests, Im lvl 8 ( Nigthfall campaign ), are there any quests around Kamadan that give me new skills?
Bosses are found all over each campaign. You can tell when you encounter a boss by their Unique name, high level and coloured aura surrounding their body. Each bosses' coloured aura is an indication on what profession they are. Yellow = Warrior, Red = Elementalist etc. Alot of these bosses have a skill called an 'Elite' skill. You can only have one Elite skill in your skill bar at a time. To get these Elite skills you need a signet called 'Signet of Capture' which you can obtain from a skill trainer.
Bosses
Elite Skills.

Quote:
5. Lets say I create a dervish and I want my secondary profession to be a ritualist, is it possible to get it or I can only get secondary professions from the campaign I created my character in or I just have to travel to the other campaigns continent and learn it somehow?
IIRC you can only become a Ritualist secondary if you have the Factions campaign. In Factions an outpost called Senji's Corner has a profession changer where you can change your secondary profession to any of the core characters + ritualist and assassin for 500g.

I hope this helps somewhat . Hope you have fun with Guild Wars.

Ps. This took me a while to write so sorry if your questions have been answered before this....wow crap definately more answers sorry!! x
Edit: typos! *eats a Yorkie*

Quote:
How can I see the debuffs on an enemy? In WoW you could see the debuffs ( DoT's or anything else ) you or others put on enemy players or mobs, but how do I see them in GW?
Do you mean the conditions? If so on the bar where the enemy is selected Fuchsia pink = hexed degen, little pink down arrow hex, little brown down arrow = condition such as deep wound or cripple. Light redish degen = bleeding.

Conditions

Last edited by Naliah Alexis; Mar 26, 2007 at 08:51 AM // 08:51..
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Old Mar 26, 2007, 08:46 AM // 08:46   #6
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Quote:
Originally Posted by Sangi
Lets say I create a dervish and I want my secondary profession to be a ritualist, is it possible to get it or I can only get secondary professions from the campaign I created my character in or I just have to travel to the other campaigns continent and learn it somehow?
Sangi
You can change your secondary profession easily, without going to Cantha and doing the missions. You'll need to get to Sunspear Command Post and talk to Zerawah or whatever he's called.
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Old Mar 26, 2007, 08:49 AM // 08:49   #7
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You can't see the exact buffs or conditions etc. on another target, but you can see the indicators, up arrow for enchantment, colored arrows for various types of conditions/degens...

About changing professions to a secondary from a different campaign...I forgot about the profession changers after you Ascend in each campaign. They allow you to select other campaign professions if you own the applicable campaign
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Old Mar 26, 2007, 08:59 AM // 08:59   #8
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1) Mesmer as a secondary is a decent combo since most spell casters use the mesmer's energy management skills under Inspiration attribute. Always remember that most players usually use 1-2 skills from their secondary profession because you can no longer increase the attributes from your secondary via runes(items that give special effects like +1 to +3 to attributes to your primary profession only applicable to armor)

2) You can use the mesmers energy management skills under Inspiration attribute. Or you can add runes or use weapons with bonus on energy. Remember that you are still a lowbie. After you reach your max level you will realize that the are skills with good potential

3) Yes they stack as long as it is a different skill and to a maximum degeneration of up to 20HP per second

4) Sadly there are only a few quests in Nightfall and Factions that give skills. Only in the early areas of the game. Prophecies has the most number of quests that give skills though

5) Yes you can get the secondary profession of your choice through a profession changer which can change your secondary profession to anything as long as you have campaigns that offers that profession. You can find the prof changer later in the game

Feel free to ask questions here. The people here are friendly and would gladly answer your questions.

Welcome to GW
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Old Mar 26, 2007, 09:24 AM // 09:24   #9
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Quote:
Originally Posted by Kuldebar Valiturus
-3)Yes, these things stack unless they say otherwise. But, some skills you rely on now won't be as useful later on. Not all skills "age" well as you get to end game.
Not a single skill will say that and your explanation is wrong.
Any kind of degen on a person , will cap at -10, so you can use as many hexes to cause degen as you like , but only 10 will be in effect, there is an exception for this that is against regen skills.

Lets say you use a few skills and if you add them up the degen would be -15, but since its capped the foe will only suffer from -10, if the foe uses a skill ( or anally on of that foe uses one on that foe) that causes +10 health regen.
Instead of the degen being neutralized (-10 visible effect but in reality -15)
He will still suffer -5 degen


Quote:
Originally Posted by Naliah Alexis
AFAIK they do. In a build that I use, which consists of the elite skill Life Transfer, Life Siphon and Conjure Phantasm, they give a huge wad of degen on the character while healing you at the same time.
This is a waste of skill, only 10 degen is in effect on a foe , you get 7 with Life transfer 3 with Life Siphon and 5 with Conjure Phantasm , keep in mind that from your post it apears as if your using them all on one foe.

Last edited by Xenex Xclame; Mar 26, 2007 at 09:30 AM // 09:30..
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Old Mar 26, 2007, 09:54 AM // 09:54   #10
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Quote:
This is a waste of skill, only 10 degen is in effect on a foe , you get 7 with Life transfer 3 with Life Siphon and 5 with Conjure Phantasm
I guess you're right sometimes I just use it as a cover hex now and then. Thinking about it I don't really use the build much anymore...infact..disregard that part of my post ! *munchies Yorkie bar happily*
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Old Mar 26, 2007, 10:52 AM // 10:52   #11
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wow, I didnt expect so much replys. Thank you alot

But I have one more question hehe...

About attributes. I dont know how to explain correctly but lets say I got ( I dont remember the exact number ) but as much as I can at lvl 8 of attribute points.

The thing is, when I try to put all of my attribute points into lets say Blood Magic, they wont allow this, I can only put a certain ammount and then put other points into other attributes. Why is it so?

Thank you,
Sangi
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Old Mar 26, 2007, 11:10 AM // 11:10   #12
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Thats cause you need a certain amount to raise the attribute.
You need 1 to raise it to 1 , 2 for 2 , 3 for 3 ,9 for 9 etc, you might not be noticing it , but when you want to raise a attribute form 10 to 11 , you need 11 attribute points and not 1.

Also, 12 is the max you can get in a attribute using Attribute points, to get higher then that (16) you have to use runes, and headgear.
Also some skills allow you to raise attribute for a certain, time but that is something different.
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Old Mar 26, 2007, 11:11 AM // 11:11   #13
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Quote:
Originally Posted by Sangi
The thing is, when I try to put all of my attribute points into lets say Blood Magic, they wont allow this, I can only put a certain ammount and then put other points into other attributes. Why is it so?
Either you don't have enough free attribute points to be able to raise that attribute any higher.
Something like you have 10 unused attribute points and you want to raise Blood magic from 8 to 9.
You won't be able to do that because that raise cost 11 attribute points.

http://gw.gamewikis.org/wiki/Attribute

Or you've hit the magic 12.
Guildwars has a cap at 12, that is the highest you can raise any attribute on points alone.
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Old Mar 26, 2007, 11:31 AM // 11:31   #14
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Could anyone post a screeny of a dervish in god form, I really would like to see how they look in it
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Old Mar 26, 2007, 11:44 AM // 11:44   #15
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sure

Grenth

Balthazar

Dwayna

Lyssa

Melandru

Edit: Seems like I can't direct link the images from Wiki, so instead I've given you links to their pages. Scroll down they're to the right hand side.

Last edited by Naliah Alexis; Mar 26, 2007 at 11:49 AM // 11:49..
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Old Mar 26, 2007, 09:04 PM // 21:04   #16
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It looks like most of your questions have been answered, but if you have any more feel free to contact me in game. IGN= Coloneh The Reaper
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