Mar 26, 2007, 08:10 AM // 08:10 | #1 |
Pre-Searing Cadet
Join Date: Mar 2007
Location: Lithuania
Profession: N/Me
|
New to guild wars, have questions...
Greetings everyone,
So Im a former World of Warcraft player, I got bored of that game since I played it for 1.5 years. So I heard about GW and I wanted to try it out for a while. I got the chance and bought all 3 parts ( Prophecies, Factions and Nightfall ) and merged them all. The game is quite interesting, It took a while to choose the classes, I kept creating and deleting for a whole day cause I couldnt pick. But now Im finally playing a Necromancer/Mesmer ( started in Nigthfall campaign now ). So I got some questions, hope someone here could answer them: 1. Is a Necromancer/Mesmer good combo for both PvP and PvE or is it more of a PvP combo? I also noticed that most Mesmer skills are really situational and mostly best for PvP, is it bad that I picked it as my secondary class since I dont seem to find any real good benefit from Mesmer skills in PvE? 2. I seem to loose energy in a blink of an eye in PvE and in PvP ( well I only tried the Kamadan arena at lvl 8 so I cant say much ). The Mesmer skill, energy tap ( or what is its name ) helps, but still I loose alot of energy. I mostly put my attributes into blood magic and soul reaping. Any advice how to reserve my energy so I dont run out so fast? 3. When I put on an enemy Conjure Phantasm ( Mesmer skill ) and Life Siphon ( if I remember correctly ) do they stack? I mean does health degeneration hex spells and drain life spells ( doing it over time, DoT's ) stack or you can only have 1 health draining/degenerating debuff per enemy? 4. I heard that you can get skills in PvE, not counting the skill trainers. I heard that you can kill some special bosses which you get skills from, where do I find them, also I heard you can get skills from quests, Im lvl 8 ( Nigthfall campaign ), are there any quests around Kamadan that give me new skills? 5. Lets say I create a dervish and I want my secondary profession to be a ritualist, is it possible to get it or I can only get secondary professions from the campaign I created my character in or I just have to travel to the other campaigns continent and learn it somehow? I think thats about it for now, If I have more questions I will ask, I hope someone can answer them. Thank you, Sangi |
Mar 26, 2007, 08:24 AM // 08:24 | #2 |
Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
|
-1.) Necro/Mes is a classic combo...good for PvP and PvE. Fit's well with Necro builds. But, Necro/Anything is pretty much a can't miss combo. <I often play my Necro as pure Necro in PvE>
-2) Energy discipline through the use of skill chains and energy returning skills all work to counter this. A Necro for instance has a lot of low energy cost skills that sacrifice life, but of course the life lost must be mitigated. This all takes some trial and error as well as just seeking out builds and using them...see the GuildWiki for Builds. <lot of Blood Magic skills use health sacrifice instead of high energy cost. Soul Reaping is great but requires a lot of dying enemies to be of any use, consider Using a Signet of Lost Souls perhaps, or the elite Reaper's Mark for some returns> -3)Yes, these things stack unless they say otherwise. But, some skills you rely on now won't be as useful later on. Not all skills "age" well as you get to end game. -4)Signet of Capture can be used to permanently capture a skill. The skill must be based on your primary or secondary profession. Also, after Ascension, etc you can change out secondary professions and switch back as desired. Skills you learn are yours permanently as long as you are playing the proper profession for those skills. As for skill quests, this varies with each campaign, in Nightfall there aren't any that I recall after the beginner area. Prophecies had many skill quests, and Factions only had a few early on like Nightfall. But skills can be captured or purchased from a Skills Trainer as you progress through the campaigns. -5)If you own the applicable campaign, any combination is possible. I have a Ritualist/Paragon, for instance. You will need to travel to the appropriate campaign land to do this.... For more info on everything Guild Wars go here, it's entirely searchable and well organized: http://gw.gamewikis.org/wiki/Main_Page Last edited by Kuldebar Valiturus; Mar 26, 2007 at 08:38 AM // 08:38.. |
Mar 26, 2007, 08:30 AM // 08:30 | #3 | ||||
Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
|
Quote:
Quote:
Quote:
poison(4 degen) on a target than Conjure Phantasm won't have any effect. I think Life Siphon does give you the health regen though. Quote:
I'm not sure on the answer of number 5 sadly. I'd suggest you just try it out. You still have 7 other character slots besides the necro . |
||||
Mar 26, 2007, 08:38 AM // 08:38 | #4 |
Pre-Searing Cadet
Join Date: Mar 2007
Location: Lithuania
Profession: N/Me
|
Thank you alot for your replys You really helped.
One more question tho. How can I see the debuffs on an enemy? In WoW you could see the debuffs ( DoT's or anything else ) you or others put on enemy players or mobs, but how do I see them in GW? Thank you |
Mar 26, 2007, 08:42 AM // 08:42 | #5 | ||||||
Frost Gate Guardian
Join Date: May 2005
Location: England
Guild: [Kweh]
Profession: R/Mo
|
Hey there welcome to Guru! For all your skills, armour, weapons builds needs theres a very good website available for new people like yourself.
Guild Wiki Okies lets get started with q's. Quote:
Quote:
Energy Gain/Loss skills. Quote:
Quote:
Bosses Elite Skills. Quote:
I hope this helps somewhat . Hope you have fun with Guild Wars. Ps. This took me a while to write so sorry if your questions have been answered before this....wow crap definately more answers sorry!! x Edit: typos! *eats a Yorkie* Quote:
Conditions Last edited by Naliah Alexis; Mar 26, 2007 at 08:51 AM // 08:51.. |
||||||
Mar 26, 2007, 08:46 AM // 08:46 | #6 | |
Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
|
Quote:
|
|
Mar 26, 2007, 08:49 AM // 08:49 | #7 |
Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
|
You can't see the exact buffs or conditions etc. on another target, but you can see the indicators, up arrow for enchantment, colored arrows for various types of conditions/degens...
About changing professions to a secondary from a different campaign...I forgot about the profession changers after you Ascend in each campaign. They allow you to select other campaign professions if you own the applicable campaign |
Mar 26, 2007, 08:59 AM // 08:59 | #8 |
Frost Gate Guardian
Join Date: Jul 2006
Location: Las Vegas
Profession: N/
|
1) Mesmer as a secondary is a decent combo since most spell casters use the mesmer's energy management skills under Inspiration attribute. Always remember that most players usually use 1-2 skills from their secondary profession because you can no longer increase the attributes from your secondary via runes(items that give special effects like +1 to +3 to attributes to your primary profession only applicable to armor)
2) You can use the mesmers energy management skills under Inspiration attribute. Or you can add runes or use weapons with bonus on energy. Remember that you are still a lowbie. After you reach your max level you will realize that the are skills with good potential 3) Yes they stack as long as it is a different skill and to a maximum degeneration of up to 20HP per second 4) Sadly there are only a few quests in Nightfall and Factions that give skills. Only in the early areas of the game. Prophecies has the most number of quests that give skills though 5) Yes you can get the secondary profession of your choice through a profession changer which can change your secondary profession to anything as long as you have campaigns that offers that profession. You can find the prof changer later in the game Feel free to ask questions here. The people here are friendly and would gladly answer your questions. Welcome to GW |
Mar 26, 2007, 09:24 AM // 09:24 | #9 | ||
Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
|
Quote:
Any kind of degen on a person , will cap at -10, so you can use as many hexes to cause degen as you like , but only 10 will be in effect, there is an exception for this that is against regen skills. Lets say you use a few skills and if you add them up the degen would be -15, but since its capped the foe will only suffer from -10, if the foe uses a skill ( or anally on of that foe uses one on that foe) that causes +10 health regen. Instead of the degen being neutralized (-10 visible effect but in reality -15) He will still suffer -5 degen Quote:
Last edited by Xenex Xclame; Mar 26, 2007 at 09:30 AM // 09:30.. |
||
Mar 26, 2007, 09:54 AM // 09:54 | #10 | |
Frost Gate Guardian
Join Date: May 2005
Location: England
Guild: [Kweh]
Profession: R/Mo
|
Quote:
|
|
Mar 26, 2007, 10:52 AM // 10:52 | #11 |
Pre-Searing Cadet
Join Date: Mar 2007
Location: Lithuania
Profession: N/Me
|
wow, I didnt expect so much replys. Thank you alot
But I have one more question hehe... About attributes. I dont know how to explain correctly but lets say I got ( I dont remember the exact number ) but as much as I can at lvl 8 of attribute points. The thing is, when I try to put all of my attribute points into lets say Blood Magic, they wont allow this, I can only put a certain ammount and then put other points into other attributes. Why is it so? Thank you, Sangi |
Mar 26, 2007, 11:10 AM // 11:10 | #12 |
Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
|
Thats cause you need a certain amount to raise the attribute.
You need 1 to raise it to 1 , 2 for 2 , 3 for 3 ,9 for 9 etc, you might not be noticing it , but when you want to raise a attribute form 10 to 11 , you need 11 attribute points and not 1. Also, 12 is the max you can get in a attribute using Attribute points, to get higher then that (16) you have to use runes, and headgear. Also some skills allow you to raise attribute for a certain, time but that is something different. |
Mar 26, 2007, 11:11 AM // 11:11 | #13 | |
Frost Gate Guardian
Join Date: Sep 2006
|
Quote:
Something like you have 10 unused attribute points and you want to raise Blood magic from 8 to 9. You won't be able to do that because that raise cost 11 attribute points. http://gw.gamewikis.org/wiki/Attribute Or you've hit the magic 12. Guildwars has a cap at 12, that is the highest you can raise any attribute on points alone. |
|
Mar 26, 2007, 11:31 AM // 11:31 | #14 |
Pre-Searing Cadet
Join Date: Mar 2007
Location: Lithuania
Profession: N/Me
|
Could anyone post a screeny of a dervish in god form, I really would like to see how they look in it
|
Mar 26, 2007, 11:44 AM // 11:44 | #15 |
Frost Gate Guardian
Join Date: May 2005
Location: England
Guild: [Kweh]
Profession: R/Mo
|
sure
Grenth Balthazar Dwayna Lyssa Melandru Edit: Seems like I can't direct link the images from Wiki, so instead I've given you links to their pages. Scroll down they're to the right hand side. Last edited by Naliah Alexis; Mar 26, 2007 at 11:49 AM // 11:49.. |
Mar 26, 2007, 09:04 PM // 21:04 | #16 |
Furnace Stoker
Join Date: Nov 2006
Profession: D/W
|
It looks like most of your questions have been answered, but if you have any more feel free to contact me in game. IGN= Coloneh The Reaper
|
All times are GMT. The time now is 08:18 AM // 08:18.
|